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Video Games as a Sociocultural Phenomenon

Class at Faculty of Arts |
AISE00022

Syllabus

IntroductionHistory of Video GamesMethodology & TheoryDevelopment & DesignMeet the GamersCognitive and Psychological Aspects of GamesGame-based LearningArt & GamesAdvergamingVideo Games & PoliticsVideo Games in the Middle East

Annotation

TUESDAY 4:40 p.m. - 6:10 p.m., Jinonice, Room No.: 2067

The course starts Oct 6, 2015.

Video games are popular mainstream media and constitute socially and economically important leisure time activity. Today, games penetrate broad segments of society, regardless of age, occupation or gender. This course will deal with video games from the cultural, social, and political perspectives. It will specifically examine how games are developed, consumed, and utilized by different actors and in different social contexts. The topics will cover history of videogames, theoretical analysis of gameplay, development of games, cultural representation in games, relations between video games and politics, as well as advergaming and newsgaming.