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Video Games as a Sociocultural Phenomenon

Class at Faculty of Arts |
AISE50601

Annotation

Video games are popular mainstream media and constitute an important leisure time activity. Today, games penetrate broad segments of society, regardless of age, occupation or gender.

This course will deal with video games from the cultural, social, and political perspectives. It will specifically examine how games are developed, consumed, and utilised by different actors and in different social contexts.

The topics will cover history of videogames, theoretical analysis of gameplay, development of games, cultural representation in games, relations between video games and politics, as well as advergaming and newsgaming.