Sylabus: 1. From Memex to Augmented reality: technologies in education, different approaches to learning and educational cultures 2.
Main terms in education: formal, non-formal, informal, life-long etc. 3. Multimedia learning and E-learning 4.
Educational games and simulations: basic overview 5.-6. Educational games and simulations: practical demonstration 7.
Mobile edu apps and location-based games: basic overview 8.-9. Mobile edu apps and location-based games: practical demonstration 10.
Augmented reality and modern toys/ wearable devices 11.-12. Presentations and feedback
Monday 3:50p.m.- 5:25p.m. in room 2068
The course analyses how digital cultures intersect with learning cultures. Students will be invited to think critically and creatively about e-learning, digital games and simulations, mobile technologies and augmented reality in the context of formal and informal education. The aim of the course is to present main projects and research statements. Students will be involved in creation of learning modules and their evaluation.