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Computer Games Development 2

Class at Faculty of Mathematics and Physics |
NCGD002

Syllabus

1) Vertical slices - How it should look like?

2) Finding the audience and game market focus

3) Marketing plan - PR materials, presskit, komunikační kanály, game conferences

4) How to fund game development? Finding an investor, landing page, elevator pitch, game demo version

5) Distribution channels for computer games

6) Presentation of your game to practitioners from the Czech game development industry

7) Consultations with professionals

Annotation

The course deals with phases of game development after the creation of the prototype alpha until the release of the game on the market. The course introduces to students the possible ways how to finalise their game.

In the form of lectures and seminars with business professionals, it assists them in preparation of materials for its presentation, finalisation of their game, funding options and search for publishers.