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Gameplay Programming

Class at Faculty of Mathematics and Physics |
NCGD003

Syllabus

Relationship between game mechanics and game design

Stages of interative prototyping of game mechanics - implementation, evaluation, reflexion.

Prototyping of selected game mechanics

Game development design patterns and techniques used for the technical implementation of game mechanics

GDScript

Godot Engine

Annotation

Gameplay programming is one of the key part in the process of game development; gameplay programmer is contributing to the creation of gaming experience of players directly and therefore they are responsible for the quality of the final product considerably. In this course, the problematic of game mechanics implementation will be presented from the technical point of view.

The course presents method of iterative prototyping of game mechanics as a the mean how to improve game ergonomy, adapt game difficulty and rise of player comfort and thus improving the overall gaming experience.