Charles Explorer logo
🇬🇧

Game Development Middleware

Class at Faculty of Mathematics and Physics |
NSWI160

Syllabus

Unreal Engine 4

● Overview

● Animation

● Blueprints

● 3D Physics

● Behavior Trees

Unity3D

● Overview

● Prefabs

● 3D Physics

● Animation

● Editor plugins

Phaser

● Spritesheets, Animations, Tweening

● 2D Physics

Prototyping of game mechanics

Annotation

Using specific tools for computer games development has a long tradition. Today, no studio is developing computer games without the use of game development middlewares. The course has two parts. First, we will go through a few game engines and frameworks suitable for development of both indie games as well as

AAA titles. Second, we will use them to prototype small games and gain experience in coding common game mechanics.