- game engine, game smyčka, Unity engine
- Unity editor, project, Hierarchy, Inspektor, Scene and Assets windows, running the game
- building the project
- scene editation , game objects, components transform and RigidBody
- scripts, Start(), Update() and FixedUpdate() methods, script paramettres, finding the game object
- game object movement, user input - keyboard and mouse
- camera and its movement, first person and thord person view
- collision detection - collider, trigger
- Assets
- prefab
- ray-casting
- playing sound
- resources, adding, access from the script, export and import assets between projects
- user interface, Canvas, UI components
- scenec - loading a scene, persistent data
- joints
- particle systems
Basic principles of comuter game development. Using Unity editor for creating of simple games.
Study of the subject as well as a design and presentation of teaching hour.