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Computing in Education

Class at Faculty of Education |
OEBII2120Z

Syllabus

Lesson 1: Seymour Papert´s Ideas and his students and successors

Lesson 2: Principles of LOGO Culture

Lesson 3: Digital education strategies. Artificial Intelligence and education

Lesson 4: Tasks and activities without a computer (CSUnplugged, Bebras, etc.)

Lesson 5: Creative activities for computational thinking development based on programming (Scratch, etc.)

Lesson 6: Creative activities for computational thinking development based on programmable robotics toys (ozobot, etc.)

Lesson 7: Presentation of participants´ projects

Annotation

In all developed countries, great attention has been paid in recent years to the development of computational thinking in education. Seymour Papert has been working with this concept since the 1960s.

In the last five years, more than 5,000 articles on the issue of developing computer thinking have been registered in the Web of Science database. It would seem that computational thinking concerns teaching of computer science and training of computer scientists or IT specialists.

Not. Regardless of our specialization, computational thinking can help us understand an increasingly digitized society.

Just as mathematical thinking, reading literacy or visual literacy can help us solve common problems or design algorithms, so we will use computational thinking and algorithmic thinking in solving everyday problems, just think logically. In the course, we will focus on how and why informatics is being introduced in many countries not only in primary and secondary schools, but even in kindergartens.

We will try to solve some tasks. This can be the beginning of understanding artificial intelligence that will affect our lives more and more.

Course participants will design and defend their project, which they can solve individually or in a team collaboration.