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Graphics Software Practice

Class at Faculty of Education |
OKRIT19122

Syllabus

Advanced work in a vector graphics editor OpenGL 3D application programming 2D objects, transformations in 2D, 3D objects, 3D transformations, scene work, movement, animation 3D Graphic Editors Options 3D modeling, performance products, modeling techniques Cinema 4D Introduction - orientation in 3D space ( rotation, zoom, views, orthogonal and perspective views), transformation, graphical primitives, rendering Principles of modeling - boolean , loft, extrude, polygon mesh modeling Textures - materials , bitmap textures, creating textures , advanced materials Lighting - types of lights, color filters, shadows, light material attributes Rendering - advanced rendering settings, plugins, network rendering Camera - types of cameras, camera movement, camera parameters Animation - keyframe animation along the curve Advanced modeling methods - particle systems , atmospheric effects

Annotation

The mission of the Graphics Software Practice - Design course is to achieve the student's understanding of basic principles and methods of processing graphic data on the computer, thus creating conditions for effective creative work with graphic tools, and through them with the graphics information on computer. At the same time, is the mission of course to induce basic theoretical background and competence to further develop of students in the direction of 3D graphics, multimedia applications and authorial approach to the use of graphic data in different types of documents.

Objective of the course Computer Graphics is in mastering the knowledge and activities in the field of computer graphics related to managing working with graphical data and the use of graphic information with the support of computers, including knowledge of the various ways of acquiring and editing of graphic data and characteristics of the corresponding facilities and programs. The course content focuses on relevant theoretical foundations of computer graphics from the computer science, physics, biology and psychology, principles and algorithms of processing graphic data on the computer and its features, specifications, options, types and sources of image data, processing colors, types and properties of graphic formats , application of bitmap and vector graphics, hardware for processing and graphics programs for creating and processing graphics.