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G-agents
Person
Class
Person
Publication
Programmes
Mgr. Jakub Gemrot Ph.D.
Academic staff at Faculty of Mathematics and Physics
10 classes
74 publications
Classes
class
Human-like artificial agents 2
NAIL132 |
Faculty of Mathematics and Physics
class
Human-like Artificial Agents
NAIL133 |
Faculty of Mathematics and Physics
class
Artificial Intelligence for Computer Games
NAIL122 |
Faculty of Mathematics and Physics
class
Procedural Content Generation for Computer Games
+1
NAIL123 |
Faculty of Mathematics and Physics
class
Gameplay Programming
NCGD003 |
Faculty of Mathematics and Physics
class
Practical Course on Native Game Development
NCGD007 |
Faculty of Mathematics and Physics
class
Realtime Graphics on GPU
NPGR019 |
Faculty of Mathematics and Physics
class
Practical Course on Game Development
NSWI159 |
Faculty of Mathematics and Physics
class
Game Development Middleware
NSWI160 |
Faculty of Mathematics and Physics
Publications
publication
Engaging Turn-based Combat in The Children of the Galaxy Videogame
2018 |
Faculty of Mathematics and Physics
publication
Towards a Safer Planning and Execution Concept
2017 |
Faculty of Mathematics and Physics
publication
To Plan or to Simply React? An Experimental Study of Action Planning in a Game Environment
2016 |
Faculty of Mathematics and Physics
publication
A comparative study of programming agents in POSH and Goal
2016 |
Faculty of Mathematics and Physics
publication
EmohawkVille: Virtual City for Everyone
2015 |
Faculty of Mathematics and Physics
publication
An AI system for large open VirtualWorld
2014 |
Faculty of Mathematics and Physics
publication
Modular Behavior Trees: Lanuage for Fast AI in Open-World Video Games
2014 |
Faculty of Mathematics and Physics
publication
Why you should empirically evaluate your AI tool: From SPOSH to yaPOSH
2014 |
Faculty of Mathematics and Physics
publication
Teaching Intelligent Virtual Agents Programming through Simulated Children's Games
2014 |
Faculty of Mathematics and Physics
publication
Does high-level behavior specification tool make production of virtual agent behaviors better?
2013 |
Faculty of Mathematics and Physics
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