Graduates are equipped with theoretical knowledge and practical experience in the major areas of computer graphics, image analysis, machine vision, and computer games technology. They have knowledge of the state-of-the-art methods used in these fields and possess the ability to apply these in solving research problems as well as practical tasks.
Graduates can work in both private and public enterprises focusing on computer graphics (film production, computer animation, realistic rendering, 2D and 3D printing, etc.), image analysis and computer vision (CCTV, microscopy, remote sensing, military and medical applications, security systems, biometric data recognition, etc.) or in the development of computer games and interactive systems of virtual and augmented reality.