This contribution presents project "Peppermint" - a visual game that was realized through the medium of e-mail among a group of students and young designers from UJEP Ústí nad Labem, Bratislava, Düsseldorf and Helsinki. The project was centred on creativity, informal communication and game principles; the informal creative activities of students, graduates and university educator were connected within its framework.
The goal of this contribution is to point out one of the possibilities for using electronic media in contemporary creative education