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Monsters by the numbers: Controlling monstrosity in video games

Publikace na Matematicko-fyzikální fakulta, Fakulta sociálních věd |
2013

Tento text není v aktuálním jazyce dostupný. Zobrazuje se verze "en".Abstrakt

This chapter argues that the conversion of monstrosity into tasks and problems reflects the shift to societies of control, characterized by numerical evaluations and computing. Video game monsters exemplify the way in which societies of control deal with and take advantage of enmity, threat and challenge.