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Game Design Technology as a Tool for Research and Education in Cultural History

Publikace |
2010

Abstrakt

This article investigates a potential of an interactive 3-D medium for the documentary work in the context of cultural studies. The first part summarizes a methodology from the game studies that supports the use of a 3-D game space as dispositive for knowledge representation and informs how to encode and decode spatial narrative information within an interactive cultural-historical simulation.

The second part informs about a future research that plans to approach a representation of art works and the Prague lives of the select Bosnian artists during 1990´s in the form of an interactive documentary space (3-D ID).