The personalization principle, one of the design principles of multimedia learning, states that people learn better from multimedia presentations when instructions are in a conversational style rather than a formal style, possibly due to learners' increased interest. This principle was shown to be robust in short interventions that could be completed within minutes or a few dozen minutes; however, complex digital simulations and games that support the acquisition of complex mental models usually take longer to complete.
In this study, we investigate the personalization principle in a new context: in an interactive simulation on the topic of beer brewing, which lasts 2-3 h. Instructions were presented in the Czech language, either in a personalized style, where learners were addressed conversationally by "their grandpa, an owner of the family brewery," or in a non-personalized, more formal style without the grandpa.
In Experiment 1,26 college students, who interacted with both simulation versions, expressed on average a preference for the personalized version of the simulation. However, some of them worried that personalization could distract them.
In Experiment 2 with a between-subject design, the knowledge of 75 predominantly college students was tested by means of retention and transfer tests immediately after completing the simulation and also a month later. Contrary to most previous works, our results showed no difference between the personalized and non-personalized groups in learning achievement, despite the fact that learners who received the personalized treatment voluntarily spent about 20% more time on the simulation.
We also applied various measures of the learner's affective state, including Flow Short Scale and PANAS, but - again - no between-group differences were observed. These results indicate that personalization is not always beneficial to learning, which raises important questions for future research.