Charles Explorer logo
🇨🇿

Beyond Smart Objects: Behavior-Oriented Programming for NPCs in Large Open Worlds.

Publikace na Matematicko-fyzikální fakulta |
2016

Tento text není v aktuálním jazyce dostupný. Zobrazuje se verze "en".Abstrakt

A typical limitation of many open world games is their inability to make the world appear alive and purposeful. This chapter introduces behavior objects that help to manage the complexity of ambient behaviors of non-player characters in a large-scale open world game.