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"Footage Not Representative" : Redefining Paratextuality for the Analysis of Official Communication in the Video Game Industry

Publication at Faculty of Social Sciences |
2016

Abstract

This chapter provides a revised framework of paratextuality which deals with some of the limitations of Gérard Genette's (1997b) concept while keeping its focus on the relationship between a text and sociohistorical reality. The updated notion of paratextuality draws upon Alexander R.

Galloway's (2012) work on the interface effect. The proposed revision is explained in a broader context of intertextuality and textual transcendence.

Regarding Genette's terminology, this chapter rejects the constrictive notion of a paratext and stresses that paratextuality is first and foremost a relationship, not a textual category. The new framework is then put to the test using four sample genres of official video game communication - trailers, infographics, official websites of video games and patch notes.