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Representation of History in Computer Games and Attitude Change: Empirical Study Design

Publication at Faculty of Arts |
2017

Abstract

Historical computer games are becoming a common form through which we engage the past. Until today, only limited empirical research has been conducted about effects of these games on players' attitudes.

The empirical study proposed in this paper aims to measure the ability of a historical game to affect the players' implicit and explicit attitudes towards historical topics represented in the game. Participants will be gradually exposed to two sets of contradicting perspectives on historical events contained in the chosen game.