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Data preprocessing of eSport game records: Counter-strike: Global offensive

Publikace na Matematicko-fyzikální fakulta |
2017

Tento text není v aktuálním jazyce dostupný. Zobrazuje se verze "en".Abstrakt

Electronic sports or pro gaming have become very popular in this millenium and the increased value of this new industry is attracting investors with various interests. One of these interest is game betting, which requires player and team rating, game result predictions, and fraud detection techniques.

In our work, we focus on preprocessing data of Counter-Strike: Global Offensive game in order to employ subsequent data analysis methods for quantifying player performance. The data preprocessing is difficult since the data format is complex and undocumented, the data quality of available sources is low, and there is no direct way how to match players from the recorded files with players listed on public boards such as HLTV website.

We have summarized our experience from the data preprocessing and provide a way how to establish a player matching based on their metadata.