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Case study of Attentat 1942: A World War II game through the eyes of survivors

Publikace na Matematicko-fyzikální fakulta, Filozofická fakulta |
2018

Tento text není v aktuálním jazyce dostupný. Zobrazuje se verze "en".Abstrakt

This presentation discussed the possibilities and limitations of a critical war game design and development. By a critical war game design we meant a game that through its procedural rhetoric and/or narrative frames challenges and potentially innovates established design practices and generic conventions that dominate the representation of war in video games.

The chapter stemmed from the experience of developing a serious game on the World War II, Attentat 1942, which we developed at the Charles University in collaboration with the Czech Academy of Sciences.