Charles Explorer logo
🇬🇧

Case study of Attentat 1942: A World War II game through the eyes of survivors

Publication at Faculty of Mathematics and Physics, Faculty of Arts |
2018

Abstract

This presentation discussed the possibilities and limitations of a critical war game design and development. By a critical war game design we meant a game that through its procedural rhetoric and/or narrative frames challenges and potentially innovates established design practices and generic conventions that dominate the representation of war in video games.

The chapter stemmed from the experience of developing a serious game on the World War II, Attentat 1942, which we developed at the Charles University in collaboration with the Czech Academy of Sciences.