A method of visualization of four-dimensional objects using a double orthogonal parallel projection onto two orthogonal three-dimensional spaces is proposed. A synthetic approach, with the use of basic descriptive geometry tools of Monge's projection in interactive 3D graphical software, is taken.
Descriptive constructions of projections of points, lines, planes and three-dimensional spaces are shown. Methods of measuring true lengths of segments and rotating projections of objects into the modeling space are described.
The focus lies on improving the spatial ability and understanding of the four-dimensional space. An example of a construction is carried out on a model of tesseract.
All the constructions are analogies of constructions in Monge's projection of a three-dimensional space. With advantages of interactive computer graphics, the constructions are easy to perform, and objects are easy to manipulate with.