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Video games and attitude change - can we reliably measure it? The challenges of empirical study design

Publication at Faculty of Mathematics and Physics, Faculty of Arts |
2018

Abstract

The aim of this poster is to address methodologically the challenges that arise when measuring attitude changes toward video game content. We are drawing on findings from two pilot studies (N = 18, 25) and field notes from an ongoing empirical study (N =140).

We examine the effects of a historical game Czechoslovakia 38-89: Borderlands on players' attitudes toward the expulsion of Sudeten Germans from Czechoslovakia. We have identified and discussed three theoretical challenges related to 1) reliability of measurement of attitudes 2) the interactive nature of video games 3) measurement of attitudes toward socially sensitive topics.