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Case study: Attentat 1942

Publikace na Filozofická fakulta |
2018

Tento text není v aktuálním jazyce dostupný. Zobrazuje se verze "en".Abstrakt

As a part of the Gaming the archive panel, Lukáš Kolek will present a case study of Attentat 1942, a historical game about the WWII through the eyes of its survivors. He will focus on the main game design principles dealing with a representation of history in a game.

He will comment on the context of the creation of Attentat 1942. Subsequently, he will take part in the following panel debate discussing video games and history.