Virtual reality devices nowadays can effectively utilise other senses besides vision, too. The most often used secondary sense is hearing with binaural audio as VR engine.
Currently, practical usage of binaural audio as the source of VR is impossible because of the inaccuracy of a general model. On the contrary, measuring the personalised parameters can be time-consuming.
Our task was to prove the possibility of reconstruction of the binaural audio parameters in domestic conditions. We have focused on the design of the user interface that can be used independently on the platform.
Our proposed browser-based application uses collaborative filtering as a recommender system. We have proven that sound-based navigation in axial plane is possible with 6.6° inaccuracy.
The gamification and browser-based implementation make it easier for all people to find the best possible parameters. The resulting profile can be used both with fully VR environment and with semi-VR games.