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Unity : The First Introduction to the Computer Games Development

Publication at Faculty of Mathematics and Physics |
2020

Abstract

The book tries to introduce the Unity development environment, basic principles of computer game development, techniques and building elements on the example of creating a specific computer game. At the same time it draws attention to possible problems and their solutions.

The book is intended for curious high school students, for their teachers who are looking for an interesting topic for their computer science courses as well as for those students who would study game development on university.