Charles Explorer logo
🇨🇿

What you can't see is what you don't get: paradigms of game world visualization

Publikace na Fakulta sociálních věd |
2008

Tento text není v aktuálním jazyce dostupný. Zobrazuje se verze "en".Abstrakt

This paper tries to analyze the modes of visual representation in digital games and introduces the idea of illusionism, a rhetorical position in a game text that asserts that there is nothing more to the fictional game world than a player can see.