Article focuses on the issue of children and adolescents betting in computer games. It presents a basic terminology and principles, which can be found in computer games with elements of betting and in-game items gambling industry.
It uses a qualita- tive research method - a form created in Google Forms and distributed via link. Research sample consists of pupils of elementary and secondary schools.
There were 255 partici- pants, and their age was between 11 - 18 years. The paper presents numbers of gambling children in computer games and third-party websites.