Multi-agent pathfinding is the task of navigating a set of agents in a shared environment without collisions. Finding an optimal plan is a computationally hard problem, therefore, one may want to sacrifice optimality for faster computation time.
In this paper, we present our preliminary work on finding a valid solution using only a predefined path for each agent with the possibility of adding wait actions. This restriction makes some instances unsolvable, however, we show instances where this approach is guaranteed to find a solution.