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Search for publications relevant for "role-playing-games"
role-playing-games
Publication
Class
Person
Publication
Programmes
publication
Dragons and heroes - vampires and victims (searching magic beings in the world of science and technique)
2011 |
Faculty of Arts
publication
Joseph P. Laycock, Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds
2018 |
Protestant Theological Faculty
publication
You like it, you learn it: affectivity and learning in competitive social role play gaming
2016 |
Faculty of Mathematics and Physics
publication
Time Perspective as a Predictor of Massive Multiplayer Online Role-Playing Game Playing
2012 |
Faculty of Education
publication
It's better to enjoy learning than playing: Motivational effects of an educational live action role-playing game
2019 |
Faculty of Arts, Faculty of Mathematics and Physics
publication
42th national seminar on the theoretical foundations of foreign language didactics: Simulation games and role-playing games in foreign language teaching
Publication without faculty affiliation
publication
Higher Sustainability of Mental Models Acquired from a Digital Game in Comparison with a Live Action Role-playing Game and a Traditional Lecture
2020 |
Faculty of Arts
publication
A Biblical Role-Playing Game? Interpreting and Contextualizing a Late Medieval Latin Poem inc. Vos qui concupiscitis
2012 |
Faculty of Arts
publication
Generating Side Quests from Building Blocks
2015 |
Faculty of Mathematics and Physics
publication
The Role of Habits in Massive Multiplayer Online Role-Playing Game Usage: Predicting Excessive and Problematic Gaming Through Players' Sensitivity to Situational Cues
2016 |
Faculty of Education
publication
Shaping of the Cosmos
2022 |
Faculty of Arts
publication
The immediate and long-term effects of time perspective on Internet gaming disorder
2018 |
Faculty of Education, First Faculty of Medicine
publication
Tackling generation of combat encounters in role-playing digital games
2021 |
Faculty of Mathematics and Physics, Central Library of Charles University
publication
Mediatization of tabletop role-playing: The intertwined cases of Critical Role and D&D Beyond
2022 |
Faculty of Social Sciences
publication
Towards Planning the History of a Virtual Agent
2010 |
Faculty of Mathematics and Physics
publication
Timing in Episodic Memory: Virtual Characters in Action
2010 |
Faculty of Mathematics and Physics
publication
Possible parameters for evaluating experience activities
2015 |
Faculty of Arts
publication
Implementing Digital Game-Based Learning in Schools: Augmented Learning Environment of 'Europe 2045'
2010 |
Faculty of Arts, Faculty of Education, Faculty of Mathematics and Physics
publication
Player vs. Monster: The Making and Breaking of Video Game Monstrosity
2023 |
Faculty of Social Sciences
publication
Towards a Novel Paradigm for Educational Games: The Augmented Learning Environment of
2008 |
Faculty of Mathematics and Physics
publication
Does Engagement Induced by Playing an Edu-LARP Boost Learning Outcomes? Preliminary Results
2018 |
Faculty of Arts, Faculty of Mathematics and Physics
publication
Fictitious spaces, real technologies: From the history of virtual world projects
2011 |
Faculty of Social Sciences
publication
Prep for adventure: the acquisition of prepositions through gaming
2022 |
Faculty of Arts
publication
To Plan or to Simply React? An Experimental Study of Action Planning in a Game Environment
2016 |
Faculty of Mathematics and Physics
publication
Towards in situ measurement of affective variables during playing educational LARPs: A pilot study
2015 |
Faculty of Arts, Faculty of Mathematics and Physics
publication
Wealth in virtual societies is not virtual
2023 |
Faculty of Mathematics and Physics, Protestant Theological Faculty, Faculty of Humanities